Montbre is a WW2 fps where you take control of units on the map by hopping between their perspectives. You can jump from one soldier to another soldier if you prefer their loadout, or if you need support from the air you can track down one of your planes and take control of that too.
 Progress can be tracked on Trello
Patch Notes
Version 0.1.3 (1/25/23)
Changes
Added a Soviet fighter plane (Yak-9)
Added a German cargo plane (JU-52)
Added a German medium tank (Panzer 4)
Added a German light tank (Panzer 38)
Added a controllable free camera
Changed the style of the graphics so that its more consistent and so that I can make content faster
Baked occlusion culling for performance
Map icons now flash when under attack and the enemy team is hidden unless fighting
Added tank engine sounds
Added infantry hit sounds
Added metal hit sounds
Added a metal spark effect when shooting metal objects
Added footstep sounds to the grass and the walkways
Lowered the tank explosion sound volume
Reduced overall weapon sway
Turned down the intensity of plane smoke
Sped up all projectiles
Changed from deferred to forward rendering
Tanks now tint black when destroyed
Scaled the map down by about 25 percent
Added reverb to sounds inside the tanks
Fixes
Planes now despawn after crashing
Lots of loose ends that I've forgotten
Version 0.1.2 (1/5/23)
Changes
Added weaker but faster light tanks
Planes can now break apart when destroyed
Planes now explode when they crash
Tanks have an suppression/smoke effect when they fire
Tanks have a critical hit spot on the back now
Planes now drop bombs when attacking ground targets
Bombs can now be shot to make them explode
You now gray out after death in all vehicles
Moved objective C a little
Infantry no longer spawn on contested flags
Infantry spawn bunched closer together
Infantry wait to fully capture a point before moving on
Changed the default setup settings
All AI are more responsive after being dismissed
Tanks now head towards flags and capture them
Added damage markers for player caused explosions
Fixes
Fixed menu swapping glitch after death
Removed "clear" option when controlling tanks
Map screen no longer stays zoomed in after dying
The planes are now properly spotting air and ground targets
You can no longer capture objectives from a gamemode you're not playing
Fixed tanks not being responsive to enemies
Removed propeller shadows
Version 0.1.1 (12/31/22)
Changes
Added a flip spawns and a random loadout option to the game setup menu
Added a subtle soundscape to the map
You now select units using an overview map instead of at random
Hit effect is now black instead of white
Added a game icon to the executable
Disabled decals until I can do them properly
Fixes
Cargo planes are no longer controllable
Plane sounds now change with volume settings (and pause)
Audio sources have been somewhat balanced
Flare boundary box now fixed to prevent culling
Units now spawn facing the right direction
Swapped from FXAA to MSAA cause it was super blurry
Various other minor bugs